I was going to explain why I decided to do this or that, but it's getting late, so I'm just going to tell you the new direction of the game.
- It is now Turn-based instead of real-time. There will be a time limit on turns to keep things moving at a decent pace.
- Cool downs on spells will last for x number of turns instead of seconds.
- Since it's turn-based, casting speed has gone away.
- Rather than building your character in a long process at the beginning, you will build your wizard on-the-fly, which will enable you to counter your enemy's spells by changing your strategy mid-game.
Here's a quick mock-up:
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